Сначала найдите у себя файл user.ltx, расположенный
по адресу C:\Documents and Settings\ All
Users\Документы\STALKER-SHOC\user.ltx и замените все содержимое в нем на
нижеследующее:
_preset Default ai_use_torch_dynamic_lights on unbindall bind
left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind
jump kSPACE bind crouch kLCONTROL bind crouch_toggle kSLASH bind
accel kLSHIFT bind sprint_toggle kX bind forward kW bind back kS
bind lstrafe kD bind rstrafe kA bind llookout kQ bind rlookout
kE bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL
bind night_vision kN bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3
bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7
bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind
wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind
wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF
bind scores kTAB bind chat kCOMMA bind chat_team kPERIOD bind
screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory
kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind
active_jobs kP bind map kM bind contacts kH bind vote_begin kF5
bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind
speech_menu_0 kC bind speech_menu_1 kZ bind use_bandage kRBRACKET
bind use_medkit kLBRACKET cam_inert 0. cam_slide_inert 0.25
cl_cod_pickup_mode 1 cl_dynamiccrosshair on g_always_run on
g_autopickup on g_backrun on g_corpsenum 10 g_eventdelay 0
g_game_difficulty gd_stalker hud_crosshair on hud_crosshair_dist off
mm_mm_net_srv_dedicated off mm_net_con_publicserver off
mm_net_con_spectator 20 mm_net_con_spectator_on off
mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32
mm_net_srv_name BLACKBOX mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.32
net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0.
net_cl_log_data off net_cl_pending_lim 3 net_cl_update_rate 30
net_dedicated_sleep 5 net_sv_log_data off net_sv_pending_lim 3
net_sv_update_rate 30 ph_frequency 75.00000 ph_iterations 24
r1_dlights on r1_dlights_clip 10. r1_glows_per_frame 16
r1_lmodel_lerp 0.1 r1_pps_u -1. r1_pps_v 0. r1_ssa_lod_a 64.
r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break
0.800000,0.500000,0.000000 r2_aa_kernel 0.5 r2_aa_weight
0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_gi off
r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9
r2_gloss_factor 1.4 r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.001 r2_ls_depth_bias
-0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7 r2_ls_squality 0.5 r2_ls_ssm_kernel 0.7
r2_mblur 0. r2_parallax_h 0.04 r2_slight_fade 0.05 r2_ssa_lod_a
96. r2_ssa_lod_b 64. r2_sun on r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1. r2_sun_details off r2_sun_focus on
r2_sun_lumscale 1. r2_sun_lumscale_amb 0.5 r2_sun_lumscale_hemi 1.
r2_sun_near 12. r2_sun_near_border 0.75 r2_sun_tsm on
r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias -3.
r2_tonemap on r2_tonemap_adaptation 1. r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001 r2_tonemap_middlegray 0.6 r2_wait_sleep 0
r2_zfill off r2_zfill_depth 0.5 r2em 2. r__detail_density 0.44
r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 12 renderer
renderer_r2 rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1.2
rs_fullscreen on rs_refresh_60hz off rs_stats off rs_v_sync off
rs_vis_distance 1. snd_acceleration on snd_cache_size 32 snd_efx
on snd_targets 24 snd_volume_eff 0.8 snd_volume_music 1.
sv_anomalies_enabled 1 sv_anomalies_length 3
sv_artefact_respawn_delta 30 sv_artefact_stay_time 3
sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1
sv_bearercantsprint 1 sv_client_reconnect_time 60
sv_console_update_rate 1 sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_forcerespawn 0
sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0
sv_friendlyfire 1. sv_hail_to_winner_time 7000 sv_pda_hunt 1
sv_pending_wait_time 10000 sv_reinforcement_time 0 sv_remove_corpse
1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0
sv_shieldedbases 1 sv_spectr_firsteye 1 sv_spectr_freefly 0
sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1
sv_statistic_collect 1 sv_statistic_save_auto 0 sv_timelimit 0
sv_vote_enabled 1 sv_vote_participants 0 sv_vote_quota 0.51
sv_vote_time 1. sv_warm_up 0 texture_lod 2 vid_mode 1280x1024
Эта оптимизации позволит даже на низких и минимальных настройках улучшить
графику. Она идеально подходит для слабых, на "сталкеровский" взгляд, машин
с расширением монитора 1280x1024.
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