Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Small fix that breathes more life into CoC. Can begin to happen strange events... A-life simulation is enabled in every location, even if you aren't there. ATTENTION! Increases the load on the computer! Perhaps you will have to reduce spawn stalkers to 0.25-0.5. Changed only _g.script file. Conflicts with other mods should not be. Author - NecrONIKS

Preview
Full Simulation A-Life [1.4.22]
Post comment Comments  (0 - 50 of 115)
Sax
Sax - - 9 comments

Will try when I get home!

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yoshjoz
yoshjoz - - 152 comments

Did you ever got home?

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Mihzvol
Mihzvol - - 213 comments

Maybe he got hit by an Emission on the way home, we'll never know

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Guest
Guest - - 687,512 comments

rip Sax, lets drink to him again, he was a good
comment poster

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Menumorut
Menumorut - - 580 comments

Stalker, blowout soon
When?
NOW!

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Serensius
Serensius - - 19 comments

A toast of Cossack to Sax.

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Sax
Sax - - 9 comments

BUT IM NOT DEAD

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Kostov
Kostov - - 1,828 comments

How are you? Have you gotten home?

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Devana25
Devana25 - - 13 comments

How far way is your house?

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Bindleton
Bindleton - - 5 comments

Clearly a cloud demon taking the form of Sax. Do not trust

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jike55
jike55 - - 37 comments

ithnk that sadly he didnt got home... i cri everitiem

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donegoofed
donegoofed - - 12 comments

Maybe he lost his keys and he is looking for them around the world? (just joking, so dont take it too serious)

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Rogue_4TW
Rogue_4TW - - 172 comments

he probably got looted by bandits and then rapped by freedomers

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Strogglet15
Strogglet15 - - 1,324 comments

There is no place like home.

What? Somebody had to make the reference! From Blood!

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SIGGS
SIGGS - - 5 comments

Legend has it he is still on his way home to this day.

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wet_vasily
wet_vasily - - 64 comments

We always warned u to go home fast.But no , you had to be slow all the time...And then you got hit by emission...We warned you.The Zone
IS DANGEROUS

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Guest
Guest - - 687,512 comments

Sax Russell??

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Guest
Guest - - 687,512 comments

Lost to the zone

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Kshatria
Kshatria - - 21 comments

RIP Sax

after all these years from 2016-2018, he never went home

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codeonion
codeonion - - 132 comments

Did you arrive at home yet?

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kevinduff027
kevinduff027 - - 13 comments

Hey guys I am really concerned here for the well being of Sax. After 3 years we still do not know if he has ever gotten home. I have tried every form of contact and to still no avail. I fear that something horrible may have happened to my internet acquaintance. Oh my dear Sax, has thee fallen ill?

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Section015
Section015 - - 4 comments

RIP Sax he was hit with an emission on his way home right after getting raped by freedomers and snorks. :(

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Theisgood
Theisgood - - 563 comments

RIP STALKER

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SergeantDiggs
SergeantDiggs - - 173 comments

Sax: Never Made It Home

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MadeYouLook
MadeYouLook - - 29 comments

Can we please get more detail in the description on what this addon does and the changes it makes?

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Aktuarus Author
Aktuarus - - 258 comments

Life goes on all locations, even without you

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Krym
Krym - - 237 comments

A-life simulation is enabled in every location, even if you aren't there.

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PassiveAggressive
PassiveAggressive - - 454 comments

To put it simple -you will encounter a lot more bodies, after a firefight. Sometimes a dead chimera along 3 duty members wearing exoskeletons, or a an aftermatch of a firefight between bandits and stalkers.

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bhelen
bhelen - - 525 comments

Chimeras wearing exoskeletons I can get down with.

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DimitriKalashnikov
DimitriKalashnikov - - 13 comments

AHAHHAHAHAHAHAHAHAHAHAHA

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jambatan23
jambatan23 - - 48 comments

Chimeras with Exos? Too OP!

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R0ADKILL
R0ADKILL - - 1,174 comments

Wow nice, this is great :D

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$overeign
$overeign - - 79 comments

Are you guys not experiencing crazy reoccuring stutter with this?

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Warad
Warad - - 19 comments

I've tested it myself, and if the spawn population settings in the game options are at 1 or 1.25 then yeah the game stutters pretty badly, probably because there's so many offline squads going at once and those population values can make the Zone pretty crowded.

If the population is at the default .5 or under it seems to work perfectly fine though.

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$overeign
$overeign - - 79 comments

Yeah, both of my population settings were at the standard value 1. I'll experiment with them later and come back at you.

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$overeign
$overeign - - 79 comments

Setting down both the mutant and the stalker population seems to help a lot. It significantly reduced the stutter.

I wish CoP wasn't a single core application...

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FastCheetah5
FastCheetah5 - - 121 comments

I wish there was a way to make it use 2 cores. Maybe an emulator to make a 2-core seem as a 1-core in the application. Maybe i am talking crap xD

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$overeign
$overeign - - 79 comments

It doesn't work as easy as that. :)

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Alundaio Creator
Alundaio - - 1,758 comments

Unless you are using an OS older then Windows 7 then the OS should utilize all cores for any multi-threaded application. X-Ray 1.6 has low-level multi-threading despite the rumors that it doesn't. That rumor started from these claims by 4A Games developers who made X-Ray Engine: En.wikipedia.org

But they left before SoC was released and X-Ray engine has seen updates with CS and CoP by the lead programmer now working at Vostok working on Survarium. There is a primary and worker thread as well as physics, sound, lua all have their own dedicated thread which an OS can put on any of your cores as long as you have the proper affinity set in Task Manager (all by default)

CoC engine even has a primary/worker thread sync fix by Nitrocaster which I took from Open X-Ray project. Though, I didn't see any changes in performance when this was added.

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$overeign
$overeign - - 79 comments

Interesting. To be honest, I haven't noticed better performance in game while having it run on multiple cores. Paradoxically for me it often seems to run better or equally good? assigned only to one core.

It would be nice if A-Life was global and running as a seperate thread on a seperate core.

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pamelamegazjawisko
pamelamegazjawisko - - 256 comments

I do it myself some time. But good idea for a addon, not everyone realizes that by default a-life is enabled only for current and neighbouring locations(the rest are temporarily frozen). Enabling it for all levels leads to far more dynamic, suprising zone, but also require more memory - on weaker hardware can cause perfomance and stability problems.

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Alundaio Creator
Alundaio - - 1,758 comments

But in 1.4 there is no longer a limitation on the squads choosing targets. In older versions they could only choose targets on the linked levels (active smarts), this restriction was removed. They can now select disabled smarts on unlinked levels. It just means when squad reaches an unlinked level they are deactivated and will continue to their target they are re-activated again. In my opinion it is not worth disabling this feature anymore.

It's one of the reasons why 1.4 alife is much more active.

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pamelamegazjawisko
pamelamegazjawisko - - 256 comments

Well, it's cool, then :) I'm right, that there is also possibility to mess with "simulation_squads"(configs\ai_tweaks), and add more levels under certain tables? This will make that more levels will be currently active, not screw up anything with npcs level changing or something?

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marafice
marafice - - 67 comments

well i've set both sliders to .25 and still crazy stuttering. nice idea but for me if its a choice between this and full graphics i'll take the later. thumbs up for the effort tho

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Rotkilleur
Rotkilleur - - 5 comments

Have you tried on a new game? If I remember correctly, turning down population doesn't work right away if you don't, since it doesn't despawn already created squad. Unfortunately that would mean playing without your already created characters, your choice.

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pamelamegazjawisko
pamelamegazjawisko - - 256 comments

Yea, changing population fractor doesn't immediately change amount of squads in zone. It take some time, all extra squads have to spawn, all redundant squads have to die. After lowering population fractor it's best to start new game.

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marafice
marafice - - 67 comments

started new game with both stalker and mutants set to .5. no problems so far. will play for a while and see how it goes.
for others reference my system is a 6600k, gtx980ti ftw, and rog swift set at 165hz. also the gsync module may be helping to smooth things.

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scarrus
scarrus - - 8 comments

Nice mod, but game turns into a slideshow, enen with botch populations down to 0.25. But nice for adding this.

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$overeign
$overeign - - 79 comments

Start a new game.

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Guest
Guest - - 687,512 comments

Good thought that. As I,m only testing till doctorx updates his add ons I,ll start a new game and see how I go

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