Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Arsenal Overhaul 3.1 addon for Call of Chernobyl 1.4.16-1.4.22.

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Arsenal Overhaul 3.1 (v.5)
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Darryl123 Author
Darryl123 - - 1,161 comments

This is an officially supported port of Arsenal Overhaul 3.1 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.

Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.

---

This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.

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Hally3009
Hally3009 - - 4 comments

Hey everytime I start the game it crashes it says this in the crash report

Expression : I
Function : CInifile::Load
File : Xr_ini.cpp
Line : 267
Description : Can't find include file:
Arguments : weapon_launchers.ltx

stack trace:

0023:00B86502 xrCore.dll, CInifile::Load()
0023:00B86531 xrCore.dll, CInifile::Load()
0023:00B85EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:765762C4 KERNEL32.DLL, BaseThreadInitThunk()
0023:77070FD9 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
0023:77070FA4 ntdll.dll, RtlSubscribeWnfStateChangeNotification()

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Guest
Guest - - 688,627 comments

same problem.

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Guest
Guest - - 688,627 comments

use it on directx9

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dugrim86
dugrim86 - - 5 comments

do you use coc 1.5? I had same problem, and if i use 1.4.22 it works just fine.

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Guest
Guest - - 688,627 comments

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ChaoticSaint
ChaoticSaint - - 136 comments

yep been getting the same problem

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Twiggstar
Twiggstar - - 108 comments

The mod clearly states it's made for 1.4 versions, not for 1.5

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NerkoBoiii
NerkoBoiii - - 10 comments

I have 1.4 and i get the same problem...

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joaovmmo
joaovmmo - - 4 comments

i've tried this mod into a 1.4.22 version and just the icons are broken,any fix?

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Guest
Guest - - 688,627 comments

Another mod conflicting with it

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Z.A.N.T.H.U.S
Z.A.N.T.H.U.S - - 3 comments

nah, i installed the Arsenal overhaul mod and that was the only mod installed but still the icons didnt work right

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Z.A.N.T.H.U.S
Z.A.N.T.H.U.S - - 3 comments

same here bro ive been playing a couple hours and guessed most of the stuff

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Guest
Guest - - 688,627 comments

I can't seem to attach a silencer on the AN-94, I haven't upgraded it to carry a grenade launcher so is it a bug?

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robertreid161214
robertreid161214 - - 42 comments

I don't believe it is. I think it's intentional.

silencer_status = 0

That's in the .ltx file, meaning that the suppressor is neither permanently fixed nor even attachable. The other silencer variables seem already set, so, if you want to enable mounting that silencer, set the value to 2.

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Guest
Guest - - 688,627 comments

In real life you can't silence an AN94. The special muzzle break it uses help diverts the gas system that causes its special fire rate.

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robertreid161214
robertreid161214 - - 42 comments

So, intentional.

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CoveredCamp
CoveredCamp - - 12 comments

I do enjoy this mod except for one thing I don't like about which is reloading animation system.

Instead of changing mag and shoot when there is still bullet lift like in OWR or other FPS games, your character has to change mag and pull the charging handle.

I hope you do solve this problem.

Thank you.

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Guest
Guest - - 688,627 comments

I think that would be kind of hard to fix. In all honesty, its a trivial bug compared to crashes, but I can think this could be a bit annoying for the developer to try and correct.

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Guest
Guest - - 688,627 comments

To all who dont know, I figure it out, When you got all saved before the AO3.1 you can only use that saved games for 1.4.22 in the clear version, but when you start a new caracter with the overhaul you can only read it with the AO3.1 , but older saves like in 1.4.22 clear with out , you can't. if someone get confused just to know :) Good Job by the way love a lot new weapons

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Guest
Guest - - 688,627 comments

mine dose not worck ,i use the games mod loader and a copol of days erlyer it worckt but now not why?

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

Is AO going to get any new weapons or any melee stuff like STCoP did?

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British_SWAG
British_SWAG - - 57 comments

I did successfully imported the knife combat from STCoP to AO3.1 by changing the "anm_xxxxx" line from the w_knife.ltx(AO3.1 version) while viewing the w_knife.ltx(STCoP version) file via notepad++. Just make sure you copy the animation files for the knife combat from STCoP and paste and overwrite the files as prompted.

I did this with most weapons from STCoP such as the FAMAS, USAS-12, and M-110.

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FriendlyMonolith
FriendlyMonolith - - 5 comments

Hi, can you tell me where is the knife's animation folder? I trying to input the stcop animation to coc 1.5, but I can't find it ~_~

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British_SWAG
British_SWAG - - 57 comments

Go to your CoC installation folder (MAKE SURE YOU EXTRACTED THE FILES VIA DATABASE EXTRACTOR PROGRAM FIRST, OTHERWISE THE FOLDERS/FILES AREN'T THERE).

Then the location starts from this: "gamedata" folder -> "anims" folder -> "camera_effects" folder -> "weapon" folder. Then, the knife anm files should be there.

***However, this works with CoC 1.4.22. Haven't tested CoC 1.5 yet since I'm waiting for the weapon packs to be updated for CoC 1.5.

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RH_Reaper
RH_Reaper - - 6 comments

Hey there British_SWAG. You mentioned you imported the FAMAS, USAS, M-110 and knife. Do you mean, imported as in added them to the game, or replacing the original AO3.1 models/anims with STCoP's?

Cheers mate =)

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Dapix
Dapix - - 3 comments

which database extractor did you use?

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TheRealSlimShady1
TheRealSlimShady1 - - 39 comments

hell yeah my dude finally

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ZoneWizard
ZoneWizard - - 154 comments

Is the artifact to NPC reward system your thing or core game?

I get kinda tired of getting Vintorez 100% of the time as a reward. My last game I had like 3 and nobody wanted them =/

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Darryl123 Author
Darryl123 - - 1,161 comments

Anything not related to weapons has been stripped out of the addon.
I think that was fixed in either a recent, or the next upcoming patch.

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AschTheConjurer
AschTheConjurer - - 32 comments

Ahhhhhhh, is that why there seems to no longer be dynamic HUD overlays for different helmets? Because anything not related to guns is gone?

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razor_17
razor_17 - - 39 comments

How do I stop item's repair delay?

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CatalinCD
CatalinCD - - 44 comments

From game options.

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TooMuchSascha
TooMuchSascha - - 87 comments

So are a lot of weapons here supposed to have poor damage output? It's taking me almost a full AKS-74U clip to kill a single cat.

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BlueflamesX
BlueflamesX - - 102 comments

I'm getting the same results here, too. I had to unload ~6 PKM rounds into the chest and head of an unarmored bandit to kill him, and nearly two mags of 5.56 rounds from a HK416

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Guest
Guest - - 688,627 comments

what difficulty are u playing on?

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xXx_CoMmAnDo_xXx
xXx_CoMmAnDo_xXx - - 2 comments

Call of Chernobyl\gamedata\configs\weapons open the ltx file of the gun you want with notepad then find hit_power then edit the number. You can turn the damage up by increasing the number.

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Djape66
Djape66 - - 30 comments

So do i use this with Original Weapon Renewal 3 (v.6) and STCoP Weapon Pack 2.8.0.7 (v.5), or are they are "overlapping each other" ?

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FΔUST
FΔUST - - 121 comments

Choose one, they are not compatible with each other.

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cheekibreekipsycho
cheekibreekipsycho - - 12 comments

i downloaded CoC today and played it, then i found out this mod downloaded and extracted it to folder but it dont work can someone help???
how to put this in game pls help??

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stimpy75
stimpy75 - - 89 comments

copy the AO gamedata to your stalker/stalkerCoC/gamedata and ıt should work

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cheekibreekipsycho
cheekibreekipsycho - - 12 comments

of course it works :)
thank you and sorry for being noob, i am whole new to this game and these mods

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Stalkaway
Stalkaway - - 87 comments

I did that on 1.4.22 & it just crashed when I tried to start a new game???

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Guest
Guest - - 688,627 comments

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Strelok_☭
Strelok_☭ - - 203 comments

Hey. The got a bug since im using AO and Weapon pack often get the bug with crash Walter P99 holster animation not found or able to load ... i try to find the reason but i could use some help somebody has an idea ?? i will post this on the other Addon page also !

EDIT... the message says motion not found holster walter99
Thanks in advance

BTW Nice Mod! / ADDON !

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Khold
Khold - - 712 comments

I hope, in the next version Nimble and an another guy will be special weapon traders again, like in the earlier versions.

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Fiery_Berkut
Fiery_Berkut - - 21 comments

We just got patch for CoC. It's 1.4.17. Is this mod compatible with it?

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RhinoTheMerc
RhinoTheMerc - - 26 comments

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [walter99_holster]

stack trace:

0023:005670A1 xrCore.dll, xrDebug::fail()
0023:04367578 xrGame.dll, CDialogHolder::IgnorePause()
0023:73F4BD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:73F4BD7E MSVCR120.dll, atoflt_l()
0023:73F4BD8C MSVCR120.dll, atoflt_l()
0023:73F3BCAD MSVCR120.dll, finite()
0023:73F3AD30 MSVCR120.dll, _ValidateRead()
0023:005503A9 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:00569280 xrCore.dll, CInifile::line_exist()
0023:0056926B xrCore.dll, CInifile::line_exist()
0023:73F4E65D MSVCR120.dll, strtol()
0023:73F4E671 MSVCR120.dll, atol()
0023:0054C092 xrCore.dll, CInifile::r_s16()
0023:04367EE4 xrGame.dll, CDialogHolder::IgnorePause()
0023:04369DFD xrGame.dll, CDialogHolder::IgnorePause()
0023:0436A840 xrGame.dll, CDialogHolder::IgnorePause()

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zilvinaspredkus
zilvinaspredkus - - 241 comments

Hey people, where can I find full description/list of all the weapons in the mod?

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