Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Are you bored of these dull vanilla CoC radio tracks, my comrade? Are you hungry for some intense, heavy-hitting cheeki-breeki hard bass banging from radios, blin? If answer yes, then this addon is definitely for you! It provides you with OVER 4,5 HOURS of hard-hitting slav tracks which will make you and your companions rave like crazy wanting to break shit! INSTALL NOW AND LET THE SLAV SPIRIT PENETRATE YOU, CYKA BLYAD'!

Preview
HardBassFM radio mod [1.4.22 compatible]
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shift4567
shift4567

Downloaded the mod, looked inside, great hard bass tracks present, 5 blins out of 5, but sound quality is 2 blins out of 5. Listened it in Windows, sound is so distorted it's unlistenable.

If you fix the sound problem, it would be best mod 5 blins out of 5.

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yodahouse900
yodahouse900

i rate it 16 shashlik out of 10

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patrolmostwanted Author
patrolmostwanted

The real problem is - it is either quality or volume. If I keep them high-quality (without any clipping, no amplification at all), they are barely audible in the game. On the other hand, if I amplify them so that they are well-audible, the quality suffers. I normalized every track so they all should be equally loud, however, as you can hear, each track is still mixed differently BY DEFAULT, their musical textures are different too - the quality just varies from track to track, so there's really not much I can do to completely fix it - trust me, I tried. Once I add some new tracks, I'll go through all of it again and try to improve it somehow. I cannot guarantee anything, though. This **** is a lot more laborious than I initially thought it would be.

Personally, I want the songs to be heard in the game instead of being very high quality. STALKER doesn't do justice anyway when it comes to keeping the quality intact.

Btw, they are NOT intended to be listened to in Windows, really. They are meant to work in the game as an addon. So how they sound outside of CoC is pretty much unimportant.

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Kostov
Kostov

Compress instead of normalizing, if you have to.

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patrolmostwanted Author
patrolmostwanted

OK! Thanks.

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SimonX45
SimonX45

I try it ;-)

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sinaps_nn
sinaps_nn

You see in _appdata_\logs\xray.log it?
"! Invalid ogg-comment version, file: ...gamedata\sounds\music_for_player\aqua vs xs project - barbie girl.ogg"

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patrolmostwanted Author
patrolmostwanted

Yes. I have no idea what causes this but it doesn't break anything. Everything works in spite of the game complaining about something which seems not to be a problem at all.

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sinaps_nn
sinaps_nn

Yadi.sk
Testing this ogg file and see this program

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patrolmostwanted Author
patrolmostwanted

If this manages to break your game in some way, then report it here. I haven't experienced any problems with the "Invalid ogg-comment file" log. It plays the track from the error log flawlessly anyway.
I've read a bit about it and it is rumored that these invalid ogg-comments might cause AI to behave strangely, like hearing you all the way across the map and reacting to stuff they shouldn't be reacting to BUT it was all said in the context of basic game sounds only, such as walking, shooting, picking up weapons and stuff like that. I really don't believe that radio music would cause the same kind of problem as it is JUST that - radio music. It has absolutely no in-game function apart from airing in the background.
Also, fixing this "issue" is 10 times more time-consuming than putting this whole mod together (requires installing 3rd party software and messing with each of the 39 oggs individually :v). The end result isn't worth the effort, I'd say, especially that it is questionable if this is a real problem in the first place.
However, if anyone here knows any quick-fixes or has a lot of spare time, go ahead and try. I'd prefer to focus on the quality/volume issue myself.

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DoctorX01
DoctorX01

You should really consider taking the time to comment the ogg files. In addition to controlling how the AI react, the comments also specify the volume for the track and how quickly the sound drops off as you move away from the source. This is why you are getting spammed with error messages and why you are having trouble balancing the volume / quality.

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patrolmostwanted Author
patrolmostwanted

Thanks for advice then! I also noticed that there are some more missing ogg comments within the basic game files, like bandit looting lines and this is what's worrying. Hopefully, 1.4 will fix it. As for now, I'll be adding more tracks and fixing the ogg comments.

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Nikkolai_Superfly
Nikkolai_Superfly

iirc it is because of the bitrate being too high or something.

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patrolmostwanted Author
patrolmostwanted

5.09.2016 - UPDATED with new songs and slightly better sound quality! Report any errors, should you find any! Make sure to read the Readme file.

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patrolmostwanted Author
patrolmostwanted

6.09.2016 - UPDATED AGAIN! No new tracks this time. I've got some laying around so stay tuned for them until the next update! However, I got rid of the invalid ogg comment issue once and for all! These error lines won't plague your game log anymore :) A huge "THANK YOU!" to sinaps_nn for providing me with software I used to finally fix it! Thanks for your feedback and as always - report any problems to me!

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Phadthai
Phadthai

yessss

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staberind
staberind

A big thanks to You And Sinaps,
Time to rustle some Chiiki's

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TERMIN4TOR
TERMIN4TOR

more radio location pls this mod 2 gud 5 me

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Jeriyo
Jeriyo

>Goes to 100 Rads
>Hears cheeki-breeki hardbass music
>Gets vodka
>Dances like a true Russian
>Group of loners joins in
>Dances together
>10/10 would dance to hard bass in 100 Rads for hours again

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Guest
Guest

Is there a way to make this louder and for the sound to go further?

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patrolmostwanted Author
patrolmostwanted

Yep. But I would have to edit the .ogg comments manually for each track again. I increased their range and volume already compared to vanilla radios, so I don't feel like going over the top with it. If you want to do it, however, sinaps_nn posted a Yadisk link in his comment. You can download the software there and adjust the values to match your preferences.

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jianawesomeman
jianawesomeman

Is there a possibility of removing the mod?

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patrolmostwanted Author
patrolmostwanted

Sure: delete the "xr_sound.ltx" file (gamedata\configs\plugins) and the radios will revert back to their vanilla playlist. You can also get rid of the .oggs, if you want to. In order to do this, just delete the "radio" folder (gamedata\sounds).

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yoface720
yoface720

While using SAVandT is a perfectly viable solution for commenting oggs for stalker, I much prefer using the Call of Pripyat SDK to comment the sound files. Reasons for this are:
1. Quality - This is a value you can set (between 0 and 1) to increase the quality of how tracks sound, the only problem is that the file size increases exponentially over 0.8 or so. You also can't find this variable in SAVandT.
2. Attenuation Graph - the SDK allows you to see a little graph of how your min and max distances will play (for instance, a min distance of 5 and a max distance of 10 will mean once you go past 10 meters you won't hear anything, but if you are less than 10 then you suddenly hear something quite loudly.) This graph, more often than not, really helps in deciding whats a good min/max distance for each audio track.
3. Other small details - for instance, you can actually change multiple song's values all at one time with shift clicking and control clicking (helps a lot). It's also quite small compared to the CoC SDK (~700 MB to ~30 - 40 GBs)
You are welcome to PM me or leave a message on my profile if you want some more details or some advice on this area.

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kinpog13579
kinpog13579

Hi man!
I'm working on a project "STALKER COC WAR IN UKRAINE MOD" and I want 2 radio playlists, one with Ukrainian songs, the other with Russian/Soviet songs. Would you like to make it please? I will be really grateful! For example let's say that bandits could be pro-Russian separatists and in their base they listen Russian and Soviet war songs. Freedom (or Duty...however..) will be Ukrainian soldiers and listen Ukrainian patriotic songs on radio in their base. Will you be able to do something like this? I will send you all songs for both playlists and you just convert them to .ogg files, make these playlists and upload here or send me the download link? Please answer! :)

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Unopenable_Door
Unopenable_Door

Does not work

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irekprzybylski96
irekprzybylski96

came here for hardbass

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fredininja
fredininja

Please make it work on Version 1.5 R6

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Nikkolai_Superfly
Nikkolai_Superfly

This gave me an idea to add all of the TRX radio mod soundtracks to the various radios of the zone via the itx file.

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